It’s been almost a year, but we’re finally open for public beta testing. After several delays and despite still having a lot of stuff to do, neither Wade nor myself really wanted to wait any longer. I know it’s tempting to keep holding off until everything is just right, but the priority for both of us has always been to produce a game for people to play.
On the one… Continue reading
June 19th, 2009 | Maiden Desmodus | 0 Comments
FMud is a simple web based Flash mud client.
A running demo, feature list and installation instructions are available on the FMud project page.
Download it here.
Version 0.9
Released on 16th June 2009.
- Client can again be resized by altering the height and width parameters in the embedding page
- More improvements to ANSI colour handling, removed bold text
- Removed embedded font due to Flash Player display
June 16th, 2009 | FMud | 6 Comments
Hot on the heels of my introductory screencast comes this one on making triggers with the IRE client. Hopefully I managed to explain the ‘this’ keyword without making it sound too baffling!
Next up will probably be a remake of my aliases tutorial with improved sound and maybe some better examples… Continue reading
June 15th, 2009 | FMud, IRE | 2 Comments
Now that IRE are using the Flash client as their default web based client for new players, I thought it was about time I got around to doing some more screencasts. I even splashed out on a new headset so hopefully the sound is a bit better quality this time.
This first video is just a brief introduction looking at the interface and preferences options… Continue reading
June 15th, 2009 | FMud, IRE | 3 Comments
This is a regular sight on my World of Warcraft server.

I know it’s not the greatest screenshot, but hopefully you can see that it’s a website address spelled out with corpses. As you might expect, the website is selling in game gold. I notice a lot less channel spam these days and I guess Blizzard must have managed to crack down on it so… Continue reading
June 9th, 2009 | Games | 0 Comments
I was recently interviewed by Wes Platt for his MUDdy Hobo blog. I got to ramble on about my projects and spout my views on MUDs and gaming without challenge or criticism, so it was a lot of fun!
One thing he touched on was the concept of multiple games behind a single portal and it has gotten me thinking about all sorts of things we can do with Maiden… Continue reading
May 30th, 2009 | Games | 0 Comments
PvP combat is something that is very dear to my heart and nothing quite beats the rush from testing myself against a human opponent. You just don’t get those extremes of emotion from the elation of victory to the utter despair of defeat when fighting against mobs. One problem you are going to face when designing a PvP combat system is how to control the impact of client side scripting… Continue reading
April 23rd, 2009 | Games | 3 Comments
I know I said last time I was going to look at areas where graphical games could learn from text MUDs, but I don’t think that’s a very interesting topic. I think it’s far more useful for those of us working in text to look at what we can learn from the big budget modern graphical MMORPGs. Here are a couple of design themes from modern MMORPGs that I’d like… Continue reading
April 17th, 2009 | Games | 2 Comments
This article on Massively about the Hero Engine MMORPG development platform made me smile. Yes I suppose the fact that multiple developers can work collaboratively on the same server while seeing the results of each others work in real time is pretty revolutionary. At least for graphical MMORPGs anyway.
The concept is probably quite familiar to anyone who has ever developed a text MUD. I think that TinyMUD way back… Continue reading
April 16th, 2009 | Games | 0 Comments
I’ve talked before about how I think more commercial muds would benefit the whole of the mudding community and in this article I’m going to look at some of the options mud creators have for commercialising their work.
Subscriptions
In a subscription model all players pay a regular fixed amount to access the game. Players are usually able to play for free for a limited time before deciding whether to subscribe. This… Continue reading
March 8th, 2009 | Games | 3 Comments