It seems like forever since I updated FMud so here is a new version with some new features that hopefully people will find useful. My versioning scheme went out the window some time ago so I’ve decided to call this 1.0 alpha as there are quite a few major new features and hopefully once they… [more]
12th October, 2011 | Coding, FMud, Games | 18 Comments
The game is provisionally titled Arturem Online and it’s going to be an online multiplayer 3D graphical virtual world. I’m deliberately not calling it an MMO because the concept is more multiplayer than massively multiplayer. What I want to do is focus on some of the more niche gameplay areas like role-playing, politics and PvP… [more]
18th August, 2011 | Arturem Online, Games | 3 Comments
I’ve been busy on the MUD client front lately with two new commissions from Avalon and The Two Towers. These were quite different projects with Avalon wanting something similar to the client I did for Maiden Desmodus whereas The Two Towers had an existing javascript based web client they just wanted recreated in Flash for… [more]
4th August, 2011 | Coding, FMud, Games | 8 Comments
Arthur James Adcock was born on 16th July at 8.08pm and weighed in at 8lbs 8oz. With all those 8′s it’s a shame he’s not Chinese. It was another section but at least Suzy knew what to expect this time and fortunately in the UK there’s no requirement to eat wallpaper paste for two days… [more]
25th July, 2011 | Uncategorized | 3 Comments
Here’s another MUSHclient plugin for Avalon, though I am sure it could be adapted fairly easily for any mud with an in game note or bulletin board system.
The plugin stores bulletin board posts in an sqlite database so you can search for a particular word or phrase or find all posts from or to a character.
13th June, 2011 | Coding, Games, MUSHclient | 0 Comments
Commercial MUDs are already a minority within a tiny niche market and with many quality free games struggling to attract players, who in their right mind would think that a commercial MUD could be successful? This certainly seems to be the prevailing view over at TMC, but I believe commercial MUDs are far more viable… [more]
3rd May, 2011 | Games, Maiden Desmodus | 2 Comments
I’m not talking about the potential for game imbalances that a pay for perks system creates, but rather is it ethical to construct a payment system that allows players to spend large amounts of cash on a game which is designed to be compelling, or even addictive? I’ll take anĀ IRE game as an example as… [more]
31st March, 2011 | Games, IRE | 4 Comments
As I’ve been using this version of WordPress forever I thought it was about time I upgraded to the latest version, as well as update the various plugins. I’ve added an email notification checkbox to the comments form which if checked will send you an email anytime someone else leaves a comment on that post…. [more]
30th March, 2011 | Uncategorized | 0 Comments
I think this is an improvement on version 1, but it’s a little bigger and has more information so YMMV. I’ve removed the H, M and P labels as they seemed superfluous and I’ve added some more functionality with the plugin now containing two lines of information. From left to right on the top we… [more]
29th March, 2011 | Coding, Games, MUSHclient | 1 Comment
After playing a bit of Avalon recently I thought I’d use it to experiment with MUSHclient’s miniwindow system by creating a simple plugin to replace the prompt. It’s a fixed miniwindow at the bottom of the main display with gauges for health and mana followed by a list of prompt letters, current exits and finally… [more]
27th March, 2011 | Coding, Games, MUSHclient | 0 Comments