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	<title>Comments on: Maiden Desmodus</title>
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		<title>By: Developing from scratch - Top Mud Sites Forum</title>
		<link>http://bc-dev.net/2008/07/10/maiden-desmodus/#comment-656</link>
		<dc:creator>Developing from scratch - Top Mud Sites Forum</dc:creator>
		<pubDate>Tue, 03 Aug 2010 08:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=22#comment-656</guid>
		<description>[...] Originally Posted by ArchPrime   My biggest argument AGAINST using an existing codebase --- specifically DIKU based -- is the damndable license. I have read more flamewars, taunts, hate posts, moronic wanna-be-lawyering and just plain old community disdain attached to just about any thread that deals with someone violating the license (or the spirit of the license) in some fashion. It makes one want to go out and write a server from scratch! ;-)    Yesterday I posted a link to Tyche&#039;s list of open source mud servers. That&#039;s 46 muds that meet that requirements of OSI&#039;s Open Source Definition (meaning no restrictions on commercial use), ranging from barebones codebases like the public domain SocketMUD to feature-rich games like CoffeeMUD, with servers available in C, C++, Java, Python, Ruby and various other languages.  As an example, the barebones NakedMUD codebase (written in C and Python) was used as the starting point for Maiden Desmodus, with the owner choosing to do most of his work in Python. [...]</description>
		<content:encoded><![CDATA[<p>[...] Originally Posted by ArchPrime   My biggest argument AGAINST using an existing codebase &#8212; specifically DIKU based &#8212; is the damndable license. I have read more flamewars, taunts, hate posts, moronic wanna-be-lawyering and just plain old community disdain attached to just about any thread that deals with someone violating the license (or the spirit of the license) in some fashion. It makes one want to go out and write a server from scratch! ;-)    Yesterday I posted a link to Tyche&#8217;s list of open source mud servers. That&#8217;s 46 muds that meet that requirements of OSI&#8217;s Open Source Definition (meaning no restrictions on commercial use), ranging from barebones codebases like the public domain SocketMUD to feature-rich games like CoffeeMUD, with servers available in C, C++, Java, Python, Ruby and various other languages.  As an example, the barebones NakedMUD codebase (written in C and Python) was used as the starting point for Maiden Desmodus, with the owner choosing to do most of his work in Python. [...]</p>
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		<title>By: matt</title>
		<link>http://bc-dev.net/2008/07/10/maiden-desmodus/#comment-30</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Fri, 18 Jul 2008 10:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=22#comment-30</guid>
		<description>Apparently someone took issue with my comment linking Wade to Shadows of Isildur mud. I am reliably informed that Wade has a staff account there but is not actually a member of staff. Hope that clears up any confusion!</description>
		<content:encoded><![CDATA[<p>Apparently someone took issue with my comment linking Wade to Shadows of Isildur mud. I am reliably informed that Wade has a staff account there but is not actually a member of staff. Hope that clears up any confusion!</p>
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