Archive for October 2008

 
 

The state of MUD, part 3

I believe that MUDs’ greatest strengths are also their greatest weakness; namely that they are quick and cheap to setup and run. While this means MUDs can offer some of the unique gameplay I mentioned in my last post it has also undoubtedly lead to an explosion in the numbers of mediocre games. New players discovering MUDs through a major listing site such as TMC are presented with huge… Continue reading

The state of MUD, part 2

In my last post I asked what MUDs can offer players that they can’t get from more modern graphical virtual worlds. In order to answer this question we need to look at what makes MUDs unique.

The single biggest difference between MUDs and other virtual world platforms is the relative ease with which MUDs can be developed. While producing a quality MUD is still a large undertaking, the number of… Continue reading

The state of MUD, part 1

This week saw the 30 year anniversary of the original MUD so I thought it would be a good time to offer my thoughts on the state of MUDs.

MUDs don’t get a lot of press these days and if you weren’t aware of them you’d be forgiven for thinking that players and developers had all moved on to graphical MMORPGs and virtual worlds a long time ago. I remember… Continue reading

More coding wtf goodness

I had another one of those moments tonight while getting the latest version of FMud packaged up for release. In the last version I made some changes to the way output was displayed that greatly improved the performance and usability of the client, however a side effect was that lines from the mud were now spaced further apart in the output window.

I tried several ways to change the text… Continue reading

FMud version 0.6 released

FMud is a simple web based Flash mud client.

A running demo, feature list and installation instructions are available on the FMud project page.

Download

Version 0.6

Released on 15th October 2008.

1. Removed extra spacing from between lines in the output window.
2. Settings are stored locally between sessions in a “Flash cookie”.
3. You can now set the dimensions of FMud in the embedding page.
4. Added ability to set default font, font size… Continue reading

MudGamers one month on

It’s been one month since I put together MudGamers.com so I thought it would be a good time to reflect on how the site has developed and what I have learned from the exercise so far.

Looking at the numbers, the site has 114 registered members and 31 listed games, of which 7 are using the Flash client.

Here are a few of the things that have struck me about the… Continue reading