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	<title>Comments on: The state of MUD, part 3</title>
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	<link>http://bc-dev.net/2008/10/24/the-state-of-mud-3/</link>
	<description>...a blog by Matt Adcock</description>
	<pubDate>Thu, 29 Jul 2010 23:21:20 +0000</pubDate>
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		<title>By: matt</title>
		<link>http://bc-dev.net/2008/10/24/the-state-of-mud-3/#comment-72</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 28 Oct 2008 23:45:32 +0000</pubDate>
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		<description>Yes I agree there isn't much around for the handheld market right now, although I've seen one client for iPhone and read about a PSP client too. As you say a mobile client would need a specialist UI to be effective but there is a definite market there.

This &lt;a href="http://www.topmudsites.com/forums/tavern-blue-hand/5186-going-graphical.html" rel="nofollow"&gt;thread over at TMS&lt;/a&gt; also points out that blind gamers are an important market for text games.</description>
		<content:encoded><![CDATA[<p>Yes I agree there isn&#8217;t much around for the handheld market right now, although I&#8217;ve seen one client for iPhone and read about a PSP client too. As you say a mobile client would need a specialist UI to be effective but there is a definite market there.</p>
<p>This <a href="http://www.topmudsites.com/forums/tavern-blue-hand/5186-going-graphical.html" onclick="javascript:pageTracker._trackPageview('/outbound/comment/www.topmudsites.com');" rel="nofollow">thread over at TMS</a> also points out that blind gamers are an important market for text games.</p>
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		<title>By: george</title>
		<link>http://bc-dev.net/2008/10/24/the-state-of-mud-3/#comment-71</link>
		<dc:creator>george</dc:creator>
		<pubDate>Mon, 27 Oct 2008 22:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=38#comment-71</guid>
		<description>I totally agree, but would like to add that text games also could really shine on mobile and handheld devices (given a few UI solutions, granted that it's not easy to mud on a handheld right now), whereas it doesn't seem likely that games such as WoW will deliver their full content on such a device. While graphical muds will inevitably deliver content to that platform, I'm thinking it'll be in a more limited form or even of an entirely different nature than the full graphical experience. The portability of the text experience could make muds stand out in that area too.</description>
		<content:encoded><![CDATA[<p>I totally agree, but would like to add that text games also could really shine on mobile and handheld devices (given a few UI solutions, granted that it&#8217;s not easy to mud on a handheld right now), whereas it doesn&#8217;t seem likely that games such as WoW will deliver their full content on such a device. While graphical muds will inevitably deliver content to that platform, I&#8217;m thinking it&#8217;ll be in a more limited form or even of an entirely different nature than the full graphical experience. The portability of the text experience could make muds stand out in that area too.</p>
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