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	<title>Comments on: Overcoming automation in PvP combat</title>
	<atom:link href="http://bc-dev.net/2009/04/23/overcoming-automation-in-pvp-combat/feed/" rel="self" type="application/rss+xml" />
	<link>http://bc-dev.net/2009/04/23/overcoming-automation-in-pvp-combat/</link>
	<description>...a blog by Matt Adcock</description>
	<pubDate>Thu, 29 Jul 2010 23:14:34 +0000</pubDate>
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		<item>
		<title>By: Monique</title>
		<link>http://bc-dev.net/2009/04/23/overcoming-automation-in-pvp-combat/#comment-227</link>
		<dc:creator>Monique</dc:creator>
		<pubDate>Fri, 26 Jun 2009 03:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=48#comment-227</guid>
		<description>I completely understand. Automated combat is one of the reasons I try not to do too much fighting in IRE games. I still play from time to time for RP, exploration, PvE fun, etc, not now PvP.  What it boils down to is, which system has the better logic, coding or whatever you want to call it. 

Just in my own opinion, I think it would be nice to slow combat down a notch. Not to a snail's pace, but to the point where its readable.</description>
		<content:encoded><![CDATA[<p>I completely understand. Automated combat is one of the reasons I try not to do too much fighting in IRE games. I still play from time to time for RP, exploration, PvE fun, etc, not now PvP.  What it boils down to is, which system has the better logic, coding or whatever you want to call it. </p>
<p>Just in my own opinion, I think it would be nice to slow combat down a notch. Not to a snail&#8217;s pace, but to the point where its readable.</p>
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		<title>By: matt</title>
		<link>http://bc-dev.net/2009/04/23/overcoming-automation-in-pvp-combat/#comment-206</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sun, 14 Jun 2009 12:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=48#comment-206</guid>
		<description>Speed of combat will always be relative, but in my opinion combat in Maiden Desmodus is not slow at all. The initial testing feedback was that it was too fast for most players and I have actually slowed it down slightly from my original design. Without any healing or defensive moves you can kill any opponent in 3 or 4 attacks and I specifically wanted to avoid the "death of a thousand cuts" type of combat that is common in MUDs and RPGs.

What I've presented is only one possible solution, so if you have other ideas then please share them.</description>
		<content:encoded><![CDATA[<p>Speed of combat will always be relative, but in my opinion combat in Maiden Desmodus is not slow at all. The initial testing feedback was that it was too fast for most players and I have actually slowed it down slightly from my original design. Without any healing or defensive moves you can kill any opponent in 3 or 4 attacks and I specifically wanted to avoid the &#8220;death of a thousand cuts&#8221; type of combat that is common in MUDs and RPGs.</p>
<p>What I&#8217;ve presented is only one possible solution, so if you have other ideas then please share them.</p>
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		<title>By: Jesus</title>
		<link>http://bc-dev.net/2009/04/23/overcoming-automation-in-pvp-combat/#comment-205</link>
		<dc:creator>Jesus</dc:creator>
		<pubDate>Sun, 14 Jun 2009 11:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=48#comment-205</guid>
		<description>So what you've basically done is slowed combat down and turned it into a long, long, repeating, time delayed rock-paper-scissors. Bravo.</description>
		<content:encoded><![CDATA[<p>So what you&#8217;ve basically done is slowed combat down and turned it into a long, long, repeating, time delayed rock-paper-scissors. Bravo.</p>
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