<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Skill advancement over time</title>
	<atom:link href="http://bc-dev.net/2009/07/22/skill-advancement-over-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://bc-dev.net/2009/07/22/skill-advancement-over-time/</link>
	<description></description>
	<lastBuildDate>Thu, 17 May 2012 14:35:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Ben</title>
		<link>http://bc-dev.net/2009/07/22/skill-advancement-over-time/#comment-248</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 05 Aug 2009 15:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=64#comment-248</guid>
		<description>We progress with use, and if they are skills that are always &quot;on&quot; they get checked for improve when you are in a state they&#039;d be in use (healing etc(</description>
		<content:encoded><![CDATA[<p>We progress with use, and if they are skills that are always &#8220;on&#8221; they get checked for improve when you are in a state they&#8217;d be in use (healing etc(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurtis Rainbolt-Greene</title>
		<link>http://bc-dev.net/2009/07/22/skill-advancement-over-time/#comment-243</link>
		<dc:creator>Kurtis Rainbolt-Greene</dc:creator>
		<pubDate>Fri, 24 Jul 2009 08:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=64#comment-243</guid>
		<description>Lateral Skill Advancement is also possible. I&#039;m very much pro-&quot;zero advancement points&quot;.

I think the big flaw with advancement of the &quot;net gain&quot; kind is assuming you aren&#039;t already pretty damn capable.

I don&#039;t enjoy that! ;)</description>
		<content:encoded><![CDATA[<p>Lateral Skill Advancement is also possible. I&#8217;m very much pro-&#8221;zero advancement points&#8221;.</p>
<p>I think the big flaw with advancement of the &#8220;net gain&#8221; kind is assuming you aren&#8217;t already pretty damn capable.</p>
<p>I don&#8217;t enjoy that! ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: george</title>
		<link>http://bc-dev.net/2009/07/22/skill-advancement-over-time/#comment-241</link>
		<dc:creator>george</dc:creator>
		<pubDate>Fri, 24 Jul 2009 01:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=64#comment-241</guid>
		<description>KaVir at GW2, which is mainly experience-based and advance through use, gives players a limited number of daily boosts that increase advancement rate. Not unlike what you would get in MD for paid bonuses. However giving a non-paid boost per day could promote daily logins and long-term retention.</description>
		<content:encoded><![CDATA[<p>KaVir at GW2, which is mainly experience-based and advance through use, gives players a limited number of daily boosts that increase advancement rate. Not unlike what you would get in MD for paid bonuses. However giving a non-paid boost per day could promote daily logins and long-term retention.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

