Archive for February 2010

 
 

Allods Online Cash Shop Woes

I played a little Allods Online during the closed beta and was impressed with what I saw. It felt polished for a free to play game, and there was just the right balance of WoW clone and original features to give it a broad appeal. This week the cash shop opened, and boy are the Allods players not impressed.

While this poll question might as well have been… Continue reading

Integrating Kongregate Authentication

We recently launched Maiden Desmodus on Kongregate and part of converting the client for their site involved integrating their user authentication with our own account system. This was a fairly simple process, but I’ll outline the steps I took here in case it proves useful to anyone else.

When users connect to Maiden Desmodus for the first time, either using our web client or via telnet they are first… Continue reading

SmartFoxServer, Photon and Project Darkstar

We’ve started on the design for the next game and as it’s going to use a completely custom client I’ve been looking around at more general socket servers for the backend. I had toyed with the idea of using our existing engine built on top of Nakedmud, but came to the conclusion that we need something more robust and scalable for this new game. So for the last couple of… Continue reading