<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: SmartFoxServer, Photon and Project Darkstar</title>
	<atom:link href="http://bc-dev.net/2010/02/01/mmo-server-technologies/feed/" rel="self" type="application/rss+xml" />
	<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/</link>
	<description>...a blog by Matt Adcock</description>
	<lastBuildDate>Wed, 01 Feb 2012 12:49:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.2</generator>
	<item>
		<title>By: Matt</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-1133</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 29 May 2011 19:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-1133</guid>
		<description>It would be a mistake to assume that something written in C++ must necessarily be &quot;faster&quot; than something in Java. We&#039;re comparing two different applications and not an identical algorithm in one language vs another. You should benchmark for yourself and decide if a particular application is fast enough for what you want.</description>
		<content:encoded><![CDATA[<p>It would be a mistake to assume that something written in C++ must necessarily be &#8220;faster&#8221; than something in Java. We&#8217;re comparing two different applications and not an identical algorithm in one language vs another. You should benchmark for yourself and decide if a particular application is fast enough for what you want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saurabh</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-1130</link>
		<dc:creator>Saurabh</dc:creator>
		<pubDate>Sat, 28 May 2011 16:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-1130</guid>
		<description>While comparing SmartFox and Photon, shouldn&#039;t we also consider the backend of Photon being written in C++ (hence fast), while SmartFox is written in Java(and hence should be slower than Photon) ?</description>
		<content:encoded><![CDATA[<p>While comparing SmartFox and Photon, shouldn&#8217;t we also consider the backend of Photon being written in C++ (hence fast), while SmartFox is written in Java(and hence should be slower than Photon) ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AS3/Flex Based MUD Engine? - Top Mud Sites Forum</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-712</link>
		<dc:creator>AS3/Flex Based MUD Engine? - Top Mud Sites Forum</dc:creator>
		<pubDate>Sat, 20 Nov 2010 02:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-712</guid>
		<description>[...] (but usable by them). Let&#039;s see, the coder of Maiden Desmodus had a post about SmartFoxServer...  SmartFoxServer, Photon and Project Darkstar &#124; bc-dev.net  An open source AS3 mud seems like a nice niche that could be [...]</description>
		<content:encoded><![CDATA[<p>[...] (but usable by them). Let&#8217;s see, the coder of Maiden Desmodus had a post about SmartFoxServer&#8230;  SmartFoxServer, Photon and Project Darkstar | bc-dev.net  An open source AS3 mud seems like a nice niche that could be [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: boris</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-490</link>
		<dc:creator>boris</dc:creator>
		<pubDate>Thu, 24 Jun 2010 23:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-490</guid>
		<description>i just found your reviews here, thanks for that.
I&#039;d like to add that photon does now offer a free 50 concurrent connections license.</description>
		<content:encoded><![CDATA[<p>i just found your reviews here, thanks for that.<br />
I&#8217;d like to add that photon does now offer a free 50 concurrent connections license.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simon</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-446</link>
		<dc:creator>simon</dc:creator>
		<pubDate>Fri, 19 Mar 2010 14:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-446</guid>
		<description>Thanks for this interesting read. 

just need to say that smartfox allows JSON messaging protocol (I&#039;m using this on smartfox) so XML overhead becomes less of an issue.

Shame that photon is platform-dependent, I was interested in it until I discovered that.</description>
		<content:encoded><![CDATA[<p>Thanks for this interesting read. </p>
<p>just need to say that smartfox allows JSON messaging protocol (I&#8217;m using this on smartfox) so XML overhead becomes less of an issue.</p>
<p>Shame that photon is platform-dependent, I was interested in it until I discovered that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-341</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-341</guid>
		<description>I&#039;ll post more about it once I&#039;ve made more progress, but essentially it&#039;s going to be a sci-fi themed game with ground based play in text and space flight/combat in a 3D environment.

I&#039;d not heard of Mantissa, but I&#039;ll definitely check it out, thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll post more about it once I&#8217;ve made more progress, but essentially it&#8217;s going to be a sci-fi themed game with ground based play in text and space flight/combat in a 3D environment.</p>
<p>I&#8217;d not heard of Mantissa, but I&#8217;ll definitely check it out, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: georgek</title>
		<link>http://bc-dev.net/2010/02/01/mmo-server-technologies/#comment-340</link>
		<dc:creator>georgek</dc:creator>
		<pubDate>Wed, 03 Feb 2010 08:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://bc-dev.net/?p=74#comment-340</guid>
		<description>Wow, interesting! When you say &#039;the inclusion of 3D&#039; I wonder if this means a full 3D environment, or something else?

Incidentally I was looking at Mantissa the other day, an application framework built on Twisted with its own data store. I suspect it&#039;s more experimental (i.e., buggy ;D ) than you may be interested in though.</description>
		<content:encoded><![CDATA[<p>Wow, interesting! When you say &#8216;the inclusion of 3D&#8217; I wonder if this means a full 3D environment, or something else?</p>
<p>Incidentally I was looking at Mantissa the other day, an application framework built on Twisted with its own data store. I suspect it&#8217;s more experimental (i.e., buggy ;D ) than you may be interested in though.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

