Archive for March 2011
I’m not talking about the potential for game imbalances that a pay for perks system creates, but rather is it ethical to construct a payment system that allows players to spend large amounts of cash on a game which is designed to be compelling, or even addictive? I’ll take anĀ IRE game as an example as… [more]
March 31st, 2011 | Games, IRE | 4 Comments
As I’ve been using this version of WordPress forever I thought it was about time I upgraded to the latest version, as well as update the various plugins. I’ve added an email notification checkbox to the comments form which if checked will send you an email anytime someone else leaves a comment on that post…. [more]
March 30th, 2011 | Uncategorized | 0 Comments
I think this is an improvement on version 1, but it’s a little bigger and has more information so YMMV. I’ve removed the H, M and P labels as they seemed superfluous and I’ve added some more functionality with the plugin now containing two lines of information. From left to right on the top we… [more]
March 29th, 2011 | Coding, Games, MUSHclient | 1 Comment
After playing a bit of Avalon recently I thought I’d use it to experiment with MUSHclient’s miniwindow system by creating a simple plugin to replace the prompt. It’s a fixed miniwindow at the bottom of the main display with gauges for health and mana followed by a list of prompt letters, current exits and finally… [more]
March 27th, 2011 | Coding, Games, MUSHclient | 0 Comments
Avalon opened in 1989 which must make it one of the oldest MUDs still in operation. What’s even more remarkable is that it’s a commercial game with a subscription model that remains successful in an age of graphical MMORPGs and the subscription behemoth that is World of Warcraft. I’ve played Avalon before, and indeed it… [more]
March 22nd, 2011 | Reviews | 2 Comments
Adventures Unlimited has been around since 1998 and is based on the popular ROM 2.4 codebase. According to the website it looks like it offers typical hack and slash gameplay along with some role play features, such as a character description and introduction system, and a clan based player killing system. It doesn’t seem like… [more]
March 13th, 2011 | Reviews | 0 Comments
I get annoyed when I read this kind of thing about how wonderful free to play is and how it’s the future of online multiplayer gaming. Yeah so I used to run a free to play commercial game, but more on that in another post maybe. The Massively article talks about how Turbine successfully integrated… [more]
March 13th, 2011 | Games | 0 Comments
I’ve recently left the staff of Maiden Desmodus and am no longer involved with the game in any way. I’ve also sold my share in The Binary Forge Limited to my former business partner Wade Gustafson and he is now in charge of running the game and any future development. I was really sad to… [more]
March 13th, 2011 | Maiden Desmodus | 6 Comments