Bring Out Your Dead MUDs

Bring out your deadA while back I posted on TMC asking if anyone had any neglected or defunct MUD games lurking on their hard drive or server and if they would be interested in letting me revamp them and relaunch them as a new game.

I kept the initial post pretty vague as I wanted to just throw it out there and see what came back but I elaborated on what I wanted to do in subsequent posts. The thread wandered off topic after that but that’s the nature of TMC and at least it kept it on the front page for a while. Unfortunately I only received a single response and after having a look at it I didn’t think that game was really suitable for what I wanted to do.

I’m disappointed and had hoped there might be a few more games that are no longer maintained or even operational that the owner might be willing to turn over to see relaunched. I could understand if maybe people were worried I was going to misappropriate their work or something, but nobody contacted me with any concerns like that.

I had thought it might be a fun challenge to take a fully fleshed out hack and slash type game and revamp the combat and skills system, maybe add in some area control or faction elements to the clan system and smarten it up with a nice web client with MXP style links, graphical map etc.

There are several full games that have been publicly released so I might start there instead, but I had hoped there might be a forgotten gem that someone would want to see remade.


12 comments on “Bring Out Your Dead MUDs

  • george  says:

    It’s not a bad idea and I wouldn’t get too hung up on the lack of response at TMC. It’s a small cross-section of the community and likely as not any developer who is there already is fiddling with or running their own game. I’d guess that most of the owners of truly ‘defunct’ games have long since left the scene, and you’d have to do some sleuthing and cold calling to dig up something really worthwhile.

  • Jaedyn Draper  says:

    I have a project that’s currently in the process of basically what you want to do. I’ve been working on it for a while but it’s slow working by myself (and my time’s limited due to RL work). If you’re just looking for something to overhaul (and don’t mind sharing the work) I could use another coder.

  • Jhonny Shah  says:

    I’d be worried it would turn into an IP nightmare, among other things. Curious, why not just organize a project into clear and presentable doc’s, then build it?

    • Matt  says:

      Sure I could build something completely original (or not as the case may be) and I’ve got a few ideas at various stages of prototyping, but I also think it would be fun to take an existing game and remake it and wanted to see if there was anyone with an old game they weren’t interested in working on any more.

      • Jhonny Shah  says:

        Maybe your presentation doesn’t go well with the ego of the MUD owner? If I could use a baby or a child, as an example, maybe it seems to them that you’re saying:

        “gimme your babyMUD!”

        Maybe it’s just a matter of wording/negotiating it a little easier to digest? Personally, I think ‘a nice webclient’ alone is a pretty cool feature to bring to the table, in and of itself. I see it as evolving. Though, I am, by no means, a MUD guru.

        Maybe there’s a reason someone didn’t make it usuable and allow the areas to be as stock or are hesitant to offer or agree? It seems a flexible liscense has been pretty common practice for mu*s, over the years, from what I can tell?

        I have to wonder what would be the reasons some people didn’t choose to do that and would still have them somewhere? Why they would hold their cards, so to speak..

        I haven’t looked at that TMC thread for a while, I’m just having a little brainstorm on your comments. If that makes sense and hope ya don’t mind. XD


  • X24  says:

    Aren’t you being a little overly entitled here?

    It’s really not in people’s natures to share their “babies”. These are things they have poured out time and effort to. Not only that, but their work, once given away, is given away and they have zero say in anything. Typically, when a game has died, people usually just want it to rest there; it’s a kind of respect and closure.

    Instead, and if you’re so sincere, why not make your own, as most of these people did?


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