Archive for the Category Coding
It seems like forever since I updated FMud so here is a new version with some new features that hopefully people will find useful. My versioning scheme went out the window some time ago so I’ve decided to call this 1.0 alpha as there are quite a few major new features and hopefully once they… [more]
October 12th, 2011 | Coding, FMud, Games | 25 Comments
I’ve been busy on the MUD client front lately with two new commissions from Avalon and The Two Towers. These were quite different projects with Avalon wanting something similar to the client I did for Maiden Desmodus whereas The Two Towers had an existing javascript based web client they just wanted recreated in Flash for… [more]
August 4th, 2011 | Coding, FMud, Games | 8 Comments
Here’s another MUSHclient plugin for Avalon, though I am sure it could be adapted fairly easily for any mud with an in game note or bulletin board system.
The plugin stores bulletin board posts in an sqlite database so you can search for a particular word or phrase or find all posts from or to a character.
June 13th, 2011 | Coding, Games, MUSHclient | 0 Comments
I think this is an improvement on version 1, but it’s a little bigger and has more information so YMMV. I’ve removed the H, M and P labels as they seemed superfluous and I’ve added some more functionality with the plugin now containing two lines of information. From left to right on the top we… [more]
March 29th, 2011 | Coding, Games, MUSHclient | 1 Comment
After playing a bit of Avalon recently I thought I’d use it to experiment with MUSHclient’s miniwindow system by creating a simple plugin to replace the prompt. It’s a fixed miniwindow at the bottom of the main display with gauges for health and mana followed by a list of prompt letters, current exits and finally… [more]
March 27th, 2011 | Coding, Games, MUSHclient | 0 Comments
We recently launched Maiden Desmodus on Kongregate and part of converting the client for their site involved integrating their user authentication with our own account system. This was a fairly simple process, but I’ll outline the steps I took here in case it proves useful to anyone else. When users connect to Maiden Desmodus for… [more]
February 3rd, 2010 | Coding, Games, Maiden Desmodus | 0 Comments
I had another one of those moments tonight while getting the latest version of FMud packaged up for release. In the last version I made some changes to the way output was displayed that greatly improved the performance and usability of the client, however a side effect was that lines from the mud were now… [more]
October 15th, 2008 | Coding | 0 Comments
I wonder if anyone else ever suffers from this? It’s not something I’ve ever really noticed before, but today I came up with a solution to a problem that has been bothering me for months. The solution was incredibly simple and while the code has changed significantly in functionality it only really took ~50 lines… [more]
September 1st, 2008 | Coding, FMud | 1 Comment