When it comes to MUD clients I’ve always been a MUSHclient user but I thought it was about time I tried out Mudlet, particularly as they added a fancy mapper in the latest release. I found Mudlet pretty easy to get into and was able to do almost everything I wanted, but one thing missing… [more]
Archive for the Category Coding
Here’s the first prototype of a web client for my new game. I’ve decided to split the client into three main areas with a top window for location data (name, description, contents, exits, map), a bottom window for messages and a tabbed sidebar for other information (inventory, PC stats, target, party, spells, skills etc.) I’ve put… [more]
I’ve been thinking some more about doing a 2D battlemap style MUD and have been looking around at possible tools that I could use. Although I used Flex/Flash for FMud I’d rather go with HTML5 for the client on this project, mainly because it’ll be fun to learn something new. There are lots of 2D… [more]
Following on from my post looking at D&D style game systems I’ve been toying with the idea of doing a MUD that uses a 2D graphical battlemap instead of text to represent the world. Maps would be covered with a square grid and characters would be represented by tokens which would move around the map… [more]
It seems like forever since I updated FMud so here is a new version with some new features that hopefully people will find useful. My versioning scheme went out the window some time ago so I’ve decided to call this 1.0 alpha as there are quite a few major new features and hopefully once they… [more]
Here’s another MUSHclient plugin for Avalon, though I am sure it could be adapted fairly easily for any mud with an in game note or bulletin board system.
The plugin stores bulletin board posts in an sqlite database so you can search for a particular word or phrase or find all posts from or to a character.
I think this is an improvement on version 1, but it’s a little bigger and has more information so YMMV. I’ve removed the H, M and P labels as they seemed superfluous and I’ve added some more functionality with the plugin now containing two lines of information. From left to right on the top we… [more]
After playing a bit of Avalon recently I thought I’d use it to experiment with MUSHclient’s miniwindow system by creating a simple plugin to replace the prompt. It’s a fixed miniwindow at the bottom of the main display with gauges for health and mana followed by a list of prompt letters, current exits and finally… [more]
We recently launched Maiden Desmodus on Kongregate and part of converting the client for their site involved integrating their user authentication with our own account system. This was a fairly simple process, but I’ll outline the steps I took here in case it proves useful to anyone else. When users connect to Maiden Desmodus for… [more]
I had another one of those moments tonight while getting the latest version of FMud packaged up for release. In the last version I made some changes to the way output was displayed that greatly improved the performance and usability of the client, however a side effect was that lines from the mud were now… [more]