Archive for the Category Games
It seems like forever since I updated FMud so here is a new version with some new features that hopefully people will find useful. My versioning scheme went out the window some time ago so I’ve decided to call this 1.0 alpha as there are quite a few major new features and hopefully once they… [more]
October 12th, 2011 | Coding, FMud, Games | 18 Comments
The game is provisionally titled Arturem Online and it’s going to be an online multiplayer 3D graphical virtual world. I’m deliberately not calling it an MMO because the concept is more multiplayer than massively multiplayer. What I want to do is focus on some of the more niche gameplay areas like role-playing, politics and PvP… [more]
August 18th, 2011 | Arturem Online, Games | 3 Comments
I’ve been busy on the MUD client front lately with two new commissions from Avalon and The Two Towers. These were quite different projects with Avalon wanting something similar to the client I did for Maiden Desmodus whereas The Two Towers had an existing javascript based web client they just wanted recreated in Flash for… [more]
August 4th, 2011 | Coding, FMud, Games | 8 Comments
Here’s another MUSHclient plugin for Avalon, though I am sure it could be adapted fairly easily for any mud with an in game note or bulletin board system.
The plugin stores bulletin board posts in an sqlite database so you can search for a particular word or phrase or find all posts from or to a character.
June 13th, 2011 | Coding, Games, MUSHclient | 0 Comments
Commercial MUDs are already a minority within a tiny niche market and with many quality free games struggling to attract players, who in their right mind would think that a commercial MUD could be successful? This certainly seems to be the prevailing view over at TMC, but I believe commercial MUDs are far more viable… [more]
May 3rd, 2011 | Games, Maiden Desmodus | 2 Comments
I’m not talking about the potential for game imbalances that a pay for perks system creates, but rather is it ethical to construct a payment system that allows players to spend large amounts of cash on a game which is designed to be compelling, or even addictive? I’ll take anĀ IRE game as an example as… [more]
March 31st, 2011 | Games, IRE | 4 Comments
I think this is an improvement on version 1, but it’s a little bigger and has more information so YMMV. I’ve removed the H, M and P labels as they seemed superfluous and I’ve added some more functionality with the plugin now containing two lines of information. From left to right on the top we… [more]
March 29th, 2011 | Coding, Games, MUSHclient | 1 Comment
After playing a bit of Avalon recently I thought I’d use it to experiment with MUSHclient’s miniwindow system by creating a simple plugin to replace the prompt. It’s a fixed miniwindow at the bottom of the main display with gauges for health and mana followed by a list of prompt letters, current exits and finally… [more]
March 27th, 2011 | Coding, Games, MUSHclient | 0 Comments
I get annoyed when I read this kind of thing about how wonderful free to play is and how it’s the future of online multiplayer gaming. Yeah so I used to run a free to play commercial game, but more on that in another post maybe. The Massively article talks about how Turbine successfully integrated… [more]
March 13th, 2011 | Games | 0 Comments
After deciding to finally level a character to 80 in World of Warcraft (I’ve had an account that I’ve played off and on for a few years) I’ve been experiencing the pain of running Wrath of the Lich King instances using the dungeon finder. As great as the instances themselves are, the whole experience is… [more]
July 24th, 2010 | Games | 1 Comment