Archive for the Category Iron Realms Entertainment

 
 

Reusing Old Designs

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One of the things I remember Bartle banging on about in his Designing Virtual Worlds book was how many designers simply copied ideas and systems from earlier games without fully understanding why the original designers had implemented them. I was reminded of this recently when reading about a MUD in development called Casadona. There’s a… [more]

Is Pay for Perks Ethical?

I’m not talking about the potential for game imbalances that a pay for perks system creates, but rather is it ethical to construct a payment system that allows players to spend large amounts of cash on a game which is designed to be compelling, or even addictive? I’ll take anĀ IRE game as an example as… [more]

Earth Eternal

Earth Eternal is a new browser based MMO from Sparkplay Media, a company formed by Matt Mihaly and Chris Kohnert of Iron Realms Entertainment. I’ve been keeping an eye on the development because of the MUD connection and recently got around to trying it out. This isn’t going to be a review of the game,… [more]

Iron Realms Flash Client – Triggers

Hot on the heels of my introductory screencast comes this one on making triggers with the IRE client. Hopefully I managed to explain the ‘this’ keyword without making it sound too baffling! Next up will probably be a remake of my aliases tutorial with improved sound and maybe some better examples.

Iron Realms Flash Client – Introduction

Now that IRE are using the Flash client as their default web based client for new players, I thought it was about time I got around to doing some more screencasts. I even splashed out on a new headset so hopefully the sound is a bit better quality this time. This first video is just… [more]

FMud Scripting Tutorial – Aliases and Targetting

I thought I’d try recording some screencast videos to demonstrate how to use the scripting functions of the client. This first video covers creating aliases and using a variable for targetting. I’m not sure about the sound quality so I think I’ll try and improve that for the next one! Any feedback or suggestions for… [more]