Archive for the Category Games

 
 

Anyone for MUD Reviews?

I haven’t blogged anything for a while so I thought it would be fun to play some new MUDs and post reviews of them here. So if anyone wants me to review their MUD please let me know! I run a MUD of my own so obviously I can’t claim to be completely free from… [more]

Allods Online Cash Shop Woes

I played a little Allods Online during the closed beta and was impressed with what I saw. It felt polished for a free to play game, and there was just the right balance of WoW clone and original features to give it a broad appeal. This week the cash shop opened, and boy are the… [more]

Integrating Kongregate Authentication

We recently launched Maiden Desmodus on Kongregate and part of converting the client for their site involved integrating their user authentication with our own account system. This was a fairly simple process, but I’ll outline the steps I took here in case it proves useful to anyone else. When users connect to Maiden Desmodus for… [more]

SmartFoxServer, Photon and Project Darkstar

We’ve started on the design for the next game and as it’s going to use a completely custom client I’ve been looking around at more general socket servers for the backend. I had toyed with the idea of using our existing engine built on top of Nakedmud, but came to the conclusion that we need… [more]

Earth Eternal

Earth Eternal is a new browser based MMO from Sparkplay Media, a company formed by Matt Mihaly and Chris Kohnert of Iron Realms Entertainment. I’ve been keeping an eye on the development because of the MUD connection and recently got around to trying it out. This isn’t going to be a review of the game,… [more]

Mortal Online Beta

I’ve been following Mortal Online for a while now and was tempted to purchase the game to join the beta, but when I saw the price of 69 EUR I decided to wait and see for a while before diving in. Looks like I made a wise decision as by all accounts the beta isn’t… [more]

Skill advancement over time

There are a few ways that you can handle skill advancement in your game: Increase over time Increase through use (either success, failure or both) Purchased with gold, experience or some other token Increase with character level In the next couple of posts I am going to examine a few of these methods, starting with… [more]

Gold Farmers

This is a regular sight on my World of Warcraft server. I know it’s not the greatest screenshot, but hopefully you can see that it’s a website address spelled out with corpses. As you might expect, the website is selling in game gold. I notice a lot less channel spam these days and I guess Blizzard… [more]

MUDdy Hobo Interview

I was recently interviewed by Wes Platt for his MUDdy Hobo blog. I got to ramble on about my projects and spout my views on MUDs and gaming without challenge or criticism, so it was a lot of fun! One thing he touched on was the concept of multiple games behind a single portal and… [more]

Overcoming automation in PvP combat

PvP combat is something that is very dear to my heart and nothing quite beats the rush from testing myself against a human opponent. You just don’t get those extremes of emotion from the elation of victory to the utter despair of defeat when fighting against mobs. One problem you are going to face when… [more]