Archive for the Category Games
Albion Online is a new free to play sandbox MMO with a rather odd business model. Here’s some copy from their website: Imagine the following situation: Someone is spending real money to get in-game currency. Next, he buys a crafted sword from another player with the in-game currency. Afterwards, the guy who bought the sword… [more]
March 9th, 2013 | Games, MMOs, Opinion | 0 Comments
I mentioned in a previous post how I use the numpad for most of my aliases/macros when I play MUDs so I thought I’d outline the system I use and how to script it in MUSHclient. How it works The basic system maps the numeric keypad to compass directions so I can move my character… [more]
March 6th, 2013 | Games, Mudlet, MUDs, MUSHclient | 0 Comments
When it comes to MUD clients I’ve always been a MUSHclient user but I thought it was about time I tried out Mudlet, particularly as they added a fancy mapper in the latest release. I found Mudlet pretty easy to get into and was able to do almost everything I wanted, but one thing missing… [more]
February 23rd, 2013 | Coding, Mudlet, MUDs, MUSHclient | 3 Comments
A while back I posted on TMC asking if anyone had any neglected or defunct MUD games lurking on their hard drive or server and if they would be interested in letting me revamp them and relaunch them as a new game. I kept the initial post pretty vague as I wanted to just throw… [more]
January 25th, 2013 | Games, MUDs | 11 Comments
I guess I just don’t get Kickstarter. On the one hand you have people with significant industry experience who actually have a working prototype, and on the other you have these guys. I think if Eric has another go he should concentrate more on selling the overall game experience to potential players rather than shining a spotlight on… [more]
November 3rd, 2012 | Games, MMOs | 1 Comment
Here’s the first prototype of a web client for my new game. I’ve decided to split the client into three main areas with a top window for location data (name, description, contents, exits, map), a bottom window for messages and a tabbed sidebar for other information (inventory, PC stats, target, party, spells, skills etc.) I’ve put… [more]
October 30th, 2012 | Coding, Games, MUDs | 9 Comments
So I’m thinking about doing a MUD based on “old school” D&D. Partly because I like this style of game on the tabletop but also because I fancy doing a bit of a re-imagining of DikuMUD. I really like BECMI as it was my first introduction to D&D but race as class just feels clunky… [more]
October 21st, 2012 | Games, MUDs | 8 Comments
One of the cool things I like in Maiden Desmodus is how you can recruit and train troops and then assemble them into squads before marching them around the game world to take control of different areas. The troops can’t be attacked like regular NPCs but can be battled with other military units in a… [more]
June 18th, 2012 | Games, Maiden Desmodus, MMOs, MUDs | 2 Comments
Nothing particularly revolutionary here, but I wanted to set out a bare outline for the kind of skill system I’d like to see in a multiplayer virtual world RPG. Skills Skills would be mostly non-magical and reflect a single verb. Once learned skills could be improved over time or through use (I’m still undecided on… [more]
June 12th, 2012 | Games, MMOs | 0 Comments
This is an update to my previous post and I hope the final word on what’s been going on. It turns out that my suspicions were correct and the new owner of Maiden Desmodus is in fact the old owner who had supposedly died. I don’t condone it, but after having talked to him I… [more]
May 31st, 2012 | Games, Maiden Desmodus, MUDs | 2 Comments