Archive for the Category Maiden Desmodus

 
 

Integrating Kongregate Authentication

We recently launched Maiden Desmodus on Kongregate and part of converting the client for their site involved integrating their user authentication with our own account system. This was a fairly simple process, but I’ll outline the steps I took here in case it proves useful to anyone else.

When users connect to Maiden Desmodus for the first time, either using our web client or via telnet they are first… Continue reading

Maiden Desmodus Web Client Video

I’ve made another one of my fun Flash client videos, this time it’s a brief tour of the interface for the Maiden Desmodus web client

Maiden Desmodus Out of Beta

We’ve decided to officially open Maiden Desmodus this month after 6 months of being in open beta. It’s not much of a difference given that we’ve been open to players since June and we’re not having any kind of player wipe but we are having a special event to celebrate on Friday 8th January at 4pm PST / 7pm EST. Unfortunately this means it will be at midnight for me… Continue reading

Skill advancement over time

There are a few ways that you can handle skill advancement in your game:

  • Increase over time
  • Increase through use (either success, failure or both)
  • Purchased with gold, experience or some other token
  • Increase with character level

In the next couple of posts I am going to examine a few of these methods, starting with the skill advancement system used in Maiden Desmodus.

With Maiden Desmodus I chose a time based method of skill advancement where… Continue reading

Maiden Desmodus Beta Launch

It’s been almost a year, but we’re finally open for public beta testing. After several delays and despite still having a lot of stuff to do, neither Wade nor myself really wanted to wait any longer. I know it’s tempting to keep holding off until everything is just right, but the priority for both of us has always been to produce a game for people to play.

On the one… Continue reading

Maiden Desmodus

I’ve been rather quiet lately as I’ve been heavily involved in coding for a new online text game (MUD). The code is based on NakedMud by Geoff Hollis and has been a lot of fun to work with. It’s a C core extended in Python and fortunately I’ve been able to do most of the work in Python which has made development a relative breeze so far.

Here’s the… Continue reading