Archive for the Category Maiden Desmodus
Maiden Desmodus has been up and down for a while now and with the official forums offline and uncertainty over the future of the game I thought I’d post a little history of the current situation. If you’ve been following along you’ll know that in March 2011 I sold my shares in The Binary Forge… [more]
March 9th, 2012 | Maiden Desmodus | 2 Comments
Commercial MUDs are already a minority within a tiny niche market and with many quality free games struggling to attract players, who in their right mind would think that a commercial MUD could be successful? This certainly seems to be the prevailing view over at TMC, but I believe commercial MUDs are far more viable… [more]
May 3rd, 2011 | Games, Maiden Desmodus | 2 Comments
I’ve recently left the staff of Maiden Desmodus and am no longer involved with the game in any way. I’ve also sold my share in The Binary Forge Limited to my former business partner Wade Gustafson and he is now in charge of running the game and any future development. I was really sad to… [more]
March 13th, 2011 | Maiden Desmodus | 7 Comments
We recently launched Maiden Desmodus on Kongregate and part of converting the client for their site involved integrating their user authentication with our own account system. This was a fairly simple process, but I’ll outline the steps I took here in case it proves useful to anyone else. When users connect to Maiden Desmodus for… [more]
February 3rd, 2010 | Coding, Games, Maiden Desmodus | 0 Comments
I’ve made another one of my fun Flash client videos, this time it’s a brief tour of the interface for the Maiden Desmodus web client.
January 16th, 2010 | Maiden Desmodus | 2 Comments
We’ve decided to officially open Maiden Desmodus this month after 6 months of being in open beta. It’s not much of a difference given that we’ve been open to players since June and we’re not having any kind of player wipe but we are having a special event to celebrate on Friday 8th January at… [more]
January 5th, 2010 | Maiden Desmodus | 2 Comments
There are a few ways that you can handle skill advancement in your game: Increase over time Increase through use (either success, failure or both) Purchased with gold, experience or some other token Increase with character level In the next couple of posts I am going to examine a few of these methods, starting with… [more]
July 22nd, 2009 | Games, Maiden Desmodus | 3 Comments
It’s been almost a year, but we’re finally open for public beta testing. After several delays and despite still having a lot of stuff to do, neither Wade nor myself really wanted to wait any longer. I know it’s tempting to keep holding off until everything is just right, but the priority for both of… [more]
June 19th, 2009 | Maiden Desmodus | 0 Comments
I’ve been rather quiet lately as I’ve been heavily involved in coding for a new online text game (MUD). The code is based on NakedMud by Geoff Hollis and has been a lot of fun to work with. It’s a C core extended in Python and fortunately I’ve been able to do most of the… [more]
July 10th, 2008 | Games, Maiden Desmodus | 2 Comments