Gold Farmers

This is a regular sight on my World of Warcraft server. I know it’s not the greatest screenshot, but hopefully you can see that it’s a website address spelled out with corpses. As you might expect, the website is selling in game gold. I notice a lot less channel spam these days and I guess Blizzard… [more]

MUDdy Hobo Interview

I was recently interviewed by Wes Platt for his MUDdy Hobo blog. I got to ramble on about my projects and spout my views on MUDs and gaming without challenge or criticism, so it was a lot of fun! One thing he touched on was the concept of multiple games behind a single portal and… [more]

Overcoming automation in PvP combat

PvP combat is something that is very dear to my heart and nothing quite beats the rush from testing myself against a human opponent. You just don’t get those extremes of emotion from the elation of victory to the utter despair of defeat when fighting against mobs. One problem you are going to face when… [more]

A modern text MMO?

I know I said last time I was going to look at areas where graphical games could learn from text MUDs, but I don’t think that’s a very interesting topic. I think it’s far more useful for those of us working in text to look at what we can learn from the big budget modern… [more]

20 year old concept revolutionizes MMORPG development

This article on Massively about the Hero Engine MMORPG development platform made me smile. Yes I suppose the fact that multiple developers can work collaboratively on the same server while seeing the results of each others work in real time is pretty revolutionary. At least for graphical MMORPGs anyway. The concept is probably quite familiar to… [more]

Commercialisation and Charging Models

I’ve talked before about how I think more commercial muds would benefit the whole of the mudding community and in this article I’m going to look at some of the options mud creators have for commercialising their work. Subscriptions In a subscription model all players pay a regular fixed amount to access the game. Players… [more]

FMud Scripting Tutorial – Aliases and Targetting

I thought I’d try recording some screencast videos to demonstrate how to use the scripting functions of the client. This first video covers creating aliases and using a variable for targetting. I’m not sure about the sound quality so I think I’ll try and improve that for the next one! Any feedback or suggestions for… [more]

FMud version 0.8 released

FMud is a simple web based Flash mud client. A running demo, feature list and installation instructions are available on the FMud project page. Download Version 0.8 Released on 11th February 2009. Line breaks should be handled better now Colour parsing improved, including MUSH style bold text Added support for clear line Added support for… [more]

Why we need more commercial MUDs

The first thing I want to say is that there are plenty of high quality MUDs out there that are run on a non commercial basis.  Now that’s out of the way, I believe that were more MUDs to go commercial, even on a relatively modest scale, it would benefit the MUD community as a… [more]

A new arrival…

Emily Rose Adcock

I don’t usually post personal stuff on this blog but I wanted to share this. Emily Rose Adcock was born at 15.55 on 15th November by cesarean section. She was a week overdue and weighed in at a rather hefty 8lbs and 15 oz. The strangest thing was that Suzy barely put on any weight… [more]